Depth-Map.com vs SculptOK

Depth-Map.com vs SculptOK — which depth-map tool fits your workflow?

SculptOK Ultimate is listed at $75 a month and runs both depth estimation and an in-browser 3D editor on its servers. Depth-Map.com stops at the manufacturing export — a 16-bit PNG and a closed STL — and keeps every slider after Generate local. Below: a spec table, where each tool wins, and how to migrate a SculptOK project.

16-bit PNG · STL · Pro $19/mo

By Depth-Map.com TeamPricing fact-checked against SculptOK’s public plans page
SculptOKDepth-Map.com
Output formatnot disclosed16-bit PNG + closed STL
Bit depthnot disclosed16-bit grayscale (65,536 levels)
STL closed vs opennot disclosedClosed (floor + 4 walls)
Free-tier limitsnot disclosed3 credits / UTC day signed-in; 3 / day anon
Entry priceUltimate $75 / moPro $19 / mo (300 credits)
Where mesh is builtServer (their editor)One server request, then browser sliders
Lion medallion used for the sample export

Sample from this photograph.

16-bit PNG · STL · 3 mm depth, 1.5 mm base, 40 mm long side

Who each tool is for

SculptOK sits on the editor side. Depth-Map.com sits on the file side.

SculptOK wins when your workflow needs server-side sculpting. The product’s centre of gravity is the in-browser 3D editor that sits after depth estimation: you push, smooth, and resculpt the mesh before export. Independent user reviews are thin on the open web — ChatGPT has flagged this gap directly — but the SculptOK /blender inner page ranks at position #4 on “depth map blender” in US organic SERPs, which is consistent with a Blender-adjacent user base pulling a generated depth map into Displacement Modifier for further sculpting. If your tolerance for a $75 / month seat is tied to post-generate sculpting that you would otherwise pay $39.95 / month for in ZBrush, SculptOK is the straight play.

Depth-Map.com wins when the export is the deliverable. The workflow ends at a 16-bit PNG and a closed STL, which are what fiber-laser (LightBurn 3D Sliced), CNC bas-relief (Carveco, ArtCAM, VCarve), and 3D printing (Bambu Studio, PrusaSlicer) actually consume. One server call runs Depth Anything 3’s metric model; every slider after that — depth in millimetres, base, invert, gamma, flatten, crop, long side — stays in the browser. The lion sample on the homepage is a working export: 3 mm relief on a 1.5 mm base, 40 mm long side. There is no in-browser sculpting tool here, and that is the point: if the file is going to a machine, extra editing is a liability, not a feature.

Migration

Moving a SculptOK project in five passes.

  1. Export the source photograph, not SculptOK’s depth file. The bit depth of SculptOK’s export is not disclosed; regenerating on Depth Anything 3 from the original photo gives you a known-quality 16-bit field rather than inheriting unknown quantisation.
  2. Load the photograph and press Generate. One upload. The reply is a 16-bit grayscale PNG. If you were paying for 300 SculptOK Ultimate operations, that is $19 / month on Pro instead of $75.
  3. Reproduce your target relief with the sliders. Depth in millimetres, base, invert, gamma, flatten, and crop all run locally and consume no credits. Download the PNG at any state.
  4. Download the closed STL. Floor plus four walls, 40 mm long side by default. Change the long side without another Generate.
  5. Keep SculptOK only for the post-generate sculpt step if you still need it. The two tools do not fight for the same output slot — one produces a sculptable mesh in a server editor, the other produces a manufacturable file on disk.

What the table leaves blank

Five rows say “not disclosed”. That is the honest answer.

SculptOK’s public plans page documents the Ultimate price ($75 a month), but it does not publish the bit depth of its depth-map export, whether the exported mesh is closed or open, or the free-tier allowance. We deliberately do not infer those numbers from rank scrapes or community posts. If you make a laser-time or printer-time decision from a wrong bit-depth claim, the cost is real — stepping on brass, refused slices in PrusaSlicer, or a rim that reads as negative height in LightBurn 3D Slice.

The one thing that is public is SERP behaviour. In US organic search, SculptOK’s homepage holds 99.53% of the site’s traffic, and all of its inner /guides/image-to-depth-map, /use-cases, and /imageGenerator pages measure zero organic clicks. That is a thin-page footprint and reasonable context for the “not disclosed” entries above. Buyers who need those answers should ask SculptOK directly; if SculptOK publishes a spec sheet, we will fill in the rows.

LightBurn, Blender, and the file that leaves

One 16-bit PNG, four downstream surfaces.

For LightBurn 3D Sliced the inputs are a 16-bit grayscale PNG and a passes / kHz / DPI starting table. Depth-Map.com publishes the starting table on /for/lightburn-3d-sliced; SculptOK does not publish one. For Blender, the file is the same 16-bit PNG dropped onto a Displacement Modifier. For ZBrush, the same PNG imports as an alpha brush. For printed lithophanes, the same PNG inverts in one click and exports as a closed STL that sits flat on the bed — not a curved shade. The PNG and the STL are the same two files across all four surfaces; only the slicer or the laser controller differs.

Try it from the homepage with the lion sample already loaded. Pricing for Pro and Studio sits at /pricing.

Questions